PENGARUH PENGGUNAAN MEDIA TEKNOLOGI AUGMENTED REALITY TERHADAP MOTIVASI DAN HASIL BELAJAR PESERTA DIDIK KELAS X DKV DI SMK NEGERI 1 BUNGO
Main Article Content
Abstract
Ayu Andini, 2025, "The Effect of Using Augmented Reality Technology Media on the Motivation and Learning Outcomes of Class X DKV Students at SMK NEGERI 1 BUNGO"
This study aims to determine (1) the effect of using augmented reality technology media on learning motivation, (2) the use of augmented reality technology media on learning outcomes, and (3) the use of augmented reality technology media on the motivation and learning outcomes of class X DKV students at SMK NEGERI 1 BUNGO.
The method used in this study is an experimental research method, with a sample size of 71. Data collection techniques used questionnaires, test questions, and documentation. And the data analysis techniques used in this study are validity tests, reliability tests, discrimination tests, difficulty level tests, normality tests, homogeneity tests, and hypothesis tests.
Based on the independent t-test on learning motivation, the sig. value is 0.000 <0.05 and the calculated t is 12.306> t table 1.994 and the independent t-test on learning outcomes is obtained the sig. value is 0.000 <0.05 and the calculated t is 6.388> t table 1.994. So it can be concluded that: There is an influence of the use of augmented reality technology media on the motivation and learning outcomes of class X DKV students of SMK NEGERI 1 BUNGO.
Keywords: Technology Media, Augmented Reality, Motivation and Learning Outcomes