PENGEMBANGAN MEDIA INTERAKTIF MENGGUNAKAN LECTORA INSPIRE PADA MATA PELAJARAN INFORMATIKA KELAS VII DI SMP 7 MUARA BUNGO

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retya putri tharera

Abstract

Based on observations, teachers are still lacking in utilizing technology as a learning medium.
They still use whiteboards and textbooks during the learning process, even though technology
is increasingly advanced and can be a tool to assist teachers in learning. This type of
development research is Research and Development (R&D) with the ADDIE development
model, namely: (1) Analysis, conducted to identify and classify the problems faced. (2) Design,
the stage of creating the product design to be developed. (3) Development, aimed at producing valid, practical, and effective learning media. (4) Implementation, implementing the learning
media in the learning process at school. (5) Evaluation, from the trial phase, assessments and
questionnaire results will be obtained from students participating in the implementation. The
research results obtained from the development test. The development test included validity,
practicality, and effectiveness. The validity test was assessed by the validator based on three
aspects, with scores of 0.94, 0.81, and 0.84. The practicality test was obtained from the
assessment of teacher responses, 94.16% of which were categorized as "Very Practical," and
student responses, 93.55% of which were categorized as "Very Practical." The effectiveness
test was obtained from student learning outcomes based on the pretest, which showed that 18
students (62.07%) completed the learning process, while 11 students did not. After the posttest,
25 students (86.21%) completed the learning process and 4 students did not. Thus, this media
is effective for use in learning.
Keywords: Development, Interactive Media, Lectora Inspire

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